65 research outputs found
Social distancing with the Optimal Steps Model
With the Covid-19 pandemic an urgent need to simulate social distancing
arises. The Optimal Steps Model (OSM) is a pedestrian locomotion model that
operationalizes an individual's need for personal space. We present new
parameter values for personal space in the Optimal Steps Model to simulate
social distancing in the pedestrian dynamics simulator Vadere. Our approach is
pragmatic. We consider two use cases: in the first we demand that a set social
distance must never be violated. In the second the social distance must be kept
only on average. For each use case we conduct simulation studies in a typical
bottleneck scenario and measure contact times, that is, violations of the
social distance rule. We derive rules of thumb for suitable parameter choices
in dependency of the desired social distance. We test the rules of thumb for
the social distances 1.5m and 2.0m and observe that the new parameter values
indeed lead to the desired social distancing. Thus, the rules of thumb will
quickly enable Vadere users to conduct their own studies without understanding
the intricacies of the OSM implementation and without extensive parameter
adjustment.Comment: 9 pages, 8 figures, 4 table
Agent-based simulation of collective cooperation: from experiment to model
Simulation models of pedestrian dynamics have become an invaluable tool for evacuation planning. Typically, crowds are assumed to stream unidirectionally towards a safe area. Simulated agents avoid collisions through mechanisms that belong to each individual, such as being repelled from each other by imaginary forces. But classic locomotion models fail when collective cooperation is called for, notably when an agent, say a first-aid attendant, needs to forge a path through a densely packed group. We present a controlled experiment to observe what happens when humans pass through a dense static crowd. We formulate and test hypotheses on salient phenomena. We discuss our observations in a psychological framework. We derive a model that incorporates: agents’ perception and cognitive processing of a situation that needs cooperation; selection from a portfolio of behaviours, such as being cooperative; and a suitable action, such as swapping places. Agents’ ability to successfully get through a dense crowd emerges as an effect of the psychological model
Efficient Quantification of Model Uncertainties When De-boarding a Train
It is difficult to provide live simulation systems for decision support. Time is limited and uncertainty quantification requires many simulation runs. We combine a surrogate model with the stochastic collocation method to overcome time and storage restrictions and show a proof of concept for a de-boarding scenario of a train
Can we learn where people go?
In most agent-based simulators, pedestrians navigate from origins to destinations. Consequently, destinations are essential input parameters to the simulation. While many other relevant parameters as positions, speeds and densities can be obtained from sensors, like cameras, destinations cannot be observed directly. Our research question is: Can we obtain this information from video data using machine learning methods? We use density heatmaps, which indicate the pedestrian density within a given camera cutout, as input to predict the destination distributions. For our proof of concept, we train a Random Forest predictor on an exemplary data set generated with the Vadere microscopic simulator. The scenario is a crossroad where pedestrians can head left, straight or right. In addition, we gain first insights on suitable placement of the camera. The results motivate an in-depth analysis of the methodology
Agent-based models of social behaviour and communication in evacuations: A systematic review
Most modern agent-based evacuation models involve interactions between
evacuees. However, the assumed reasons for interactions and portrayal of them
may be overly simple. Research from social psychology suggests that people
interact and communicate with one another when evacuating and evacuee response
is impacted by the way information is communicated. Thus, we conducted a
systematic review of agent-based evacuation models to identify 1) how social
interactions and communication approaches between agents are simulated, and 2)
what key variables related to evacuation are addressed in these models. We
searched Web of Science and ScienceDirect to identify articles that simulated
information exchange between agents during evacuations, and social behaviour
during evacuations. From the final 70 included articles, we categorised eight
types of social interaction that increased in social complexity from collision
avoidance to social influence based on strength of social connections with
other agents. In the 17 models which simulated communication, we categorised
four ways that agents communicate information: spatially through information
trails or radii around agents, via social networks and via external
communication. Finally, the variables either manipulated or measured in the
models were categorised into the following groups: environmental condition,
personal attributes of the agents, procedure, and source of information. We
discuss promising directions for agent-based evacuation models to capture the
effects of communication and group dynamics on evacuee behaviour. Moreover, we
demonstrate how communication and group dynamics may impact the variables
commonly used in agent-based evacuation models.Comment: Pre-print submitted to Safety Science special issue following the
2023 Pedestrian and Evacuation Dynamics conferenc
- …